> bitfighter.exe!StopStream(alureStream * stream=0x000000000263b7f0) Line 245 C++ bitfighter.exe!alureStream::Clear() Line 146 C++ bitfighter.exe!`dynamic atexit destructor for 'MyConstructor''() + 0x9 bytes C++ bitfighter.exe!doexit(int code=0x026b3350, int quick=0x000000e4, int retcaller=0x00000000) Line 591 C bitfighter.exe!Zap::exitToOs(int errcode=0x00008000) Line 157 + 0x5 bytes C++ bitfighter.exe!Zap::exitToOs() Line 165 + 0x7 bytes C++ bitfighter.exe!Zap::shutdownBitfighter() Line 505 + 0x5 bytes C++ bitfighter.exe!Zap::MenuItem::handleKey(Zap::InputCode inputCode=0x00000000) Line 194 C++ bitfighter.exe!Zap::MenuUserInterface::processKeys(Zap::InputCode inputCode=0x025ea9e0) Line 669 + 0x35 bytes C++ bitfighter.exe!Zap::MenuUserInterface::onKeyDown(Zap::InputCode inputCode=0x00a6f3c0) Line 593 + 0xe bytes C++ bitfighter.exe!Zap::Event::onEvent(Zap::ClientGame * game=0x0000000000000000, SDL_Event * event=0x0000000000000000) Line 246 C++ bitfighter.exe!Zap::idle() Line 374 + 0x1c bytes C++ bitfighter.exe!Zap::dedicatedServerLoop() Line 396 + 0x5 bytes C++ bitfighter.exe!SDL_main(int argc=0x400845e8, char * * argv=0x000000013ff7da50) Line 1285 + 0x5 bytes C++