> bitfighter.exe!StopStream(alureStream * stream=0x000000000272b7f0) Line 245 C++ bitfighter.exe!alureDestroyStream(alureStream * stream=0x000000013f9a0bf0, int numBufs=0x000000e4, unsigned int * bufs=0x0000000000000000) Line 601 C++ bitfighter.exe!Zap::SoundSystem::shutdown() Line 407 C++ bitfighter.exe!Zap::shutdownBitfighter() Line 473 C++ bitfighter.exe!Zap::MenuItem::handleKey(Zap::InputCode inputCode=0x00000000) Line 194 C++ bitfighter.exe!Zap::MenuUserInterface::processKeys(Zap::InputCode inputCode=0x026da9e0) Line 669 + 0x35 bytes C++ bitfighter.exe!Zap::MenuUserInterface::onKeyDown(Zap::InputCode inputCode=0x00b0f520) Line 593 + 0xe bytes C++ bitfighter.exe!Zap::Event::onEvent(Zap::ClientGame * game=0x0000000000000000, SDL_Event * event=0x0000000000000000) Line 246 C++ bitfighter.exe!Zap::idle() Line 374 + 0x1c bytes C++ bitfighter.exe!Zap::dedicatedServerLoop() Line 396 + 0x5 bytes C++ bitfighter.exe!SDL_main(int argc=0x3f7645e8, char * * argv=0x000000013f65da50) Line 1285 + 0x5 bytes C++ bitfighter.exe!main(int argc=0x00000001, char * * argv=0x00000000025c3540) Line 140 + 0xe bytes C