> bitfighter.exe!StopStream(alureStream * stream=0x0000000000cfb7f0) Line 247 + 0x7 bytes C++ bitfighter.exe!alureStream::Clear() Line 146 C++ bitfighter.exe!`dynamic atexit destructor for 'MyConstructor''() + 0x9 bytes C++ bitfighter.exe!doexit(int code=0x0000000b, int quick=0x009be330, int retcaller=0x00000000) Line 591 C bitfighter.exe!Zap::abortHandler(int signum=0x02831320) Line 156 + 0x7 bytes C++ bitfighter.exe!_XcptFilter(unsigned long xcptnum=0x3f81250c, _EXCEPTION_POINTERS * pxcptinfoptrs=0x00000000009bf980) Line 375 C bitfighter.exe!__tmainCRTStartup$filt$0() Line 275 + 0x16 bytes C bitfighter.exe!__C_specific_handler(_EXCEPTION_RECORD * ExceptionRecord=0x00000000009c0000, void * EstablisherFrame=0x00000000009bf980, _CONTEXT * ContextRecord=0x00000000009bf980, _DISPATCHER_CONTEXT * DispatcherContext=0x000000013f8f5464) + 0x8d bytes C ntdll.dll!RtlDecodePointer() + 0xad bytes [Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll] ntdll.dll!RtlUnwindEx() + 0xbbf bytes ntdll.dll!KiUserExceptionDispatcher() + 0x2e bytes bitfighter.exe!Zap::Level::getGameType() Line 207 C++ bitfighter.exe!Zap::EditorUserInterface::onDisplayModeChange() Line 1442 + 0x10 bytes C++ bitfighter.exe!Zap::VideoSystem::actualizeScreenMode(Zap::GameSettings * settings=0x0000000000cfc370, bool changingInterfaces=true, bool currentUIUsesEditorScreenMode=true) Line 468 C++ bitfighter.exe!Zap::UserInterface::onDeactivate(bool nextUIUsesEditorScreenMode=true) Line 105 C++ bitfighter.exe!Zap::UIManager::activate(Zap::UserInterface * ui=0x00000000000000e4, bool save=true) Line 191 C++ bitfighter.exe!Zap::MenuItem::handleKey(Zap::InputCode inputCode=0x00000000) Line 194 C++ bitfighter.exe!Zap::MenuUserInterface::processKeys(Zap::InputCode inputCode=0x00caa9e0) Line 669 + 0x35 bytes C++ bitfighter.exe!Zap::MenuUserInterface::onKeyDown(Zap::InputCode inputCode=0x009bf440) Line 593 + 0xe bytes C++ bitfighter.exe!Zap::Event::onEvent(Zap::ClientGame * game=0x0000000000000000, SDL_Event * event=0x0000000000000000) Line 246 C++ bitfighter.exe!Zap::idle() Line 374 + 0x1c bytes C++ bitfighter.exe!Zap::dedicatedServerLoop() Line 396 + 0x5 bytes C++ bitfighter.exe!SDL_main(int argc=0x3f6445e8, char * * argv=0x000000013f53da50) Line 1285 + 0x5 bytes C++