bitfighter_debug.exe!TNL::RefPtrData::~RefPtrData() Line 194 + 0x2c bytes C++ bitfighter_debug.exe!TNL::Object::~Object() + 0x63 bytes C++ bitfighter_debug.exe!TNL::NetObject::~NetObject() Line 73 + 0x1e bytes C++ bitfighter_debug.exe!Zap::BfObject::~BfObject() Line 430 + 0x75 bytes C++ bitfighter_debug.exe!Zap::PointObject::~PointObject() Line 24 + 0x8 bytes C++ bitfighter_debug.exe!Zap::Item::~Item() Line 36 + 0x21 bytes C++ bitfighter_debug.exe!Zap::MoveObject::~MoveObject() Line 80 + 0x21 bytes C++ bitfighter_debug.exe!Zap::Ship::~Ship() Line 78 + 0x170 bytes C++ bitfighter_debug.exe!Zap::Robot::~Robot() Line 123 + 0x45 bytes C++ bitfighter_debug.exe!Zap::Robot::`scalar deleting destructor'() + 0x2b bytes C++ bitfighter_debug.exe!Zap::GridDatabase::removeFromDatabase(Zap::DatabaseObject * object=0x094090c8, bool deleteObject=true) Line 253 + 0x34 bytes C++ bitfighter_debug.exe!Zap::DatabaseObject::removeFromDatabase(bool deleteObject=true) Line 819 + 0x2c bytes C++ bitfighter_debug.exe!Zap::BfObject::removeFromGame(bool deleteObject=true) Line 542 C++ bitfighter_debug.exe!Zap::BfObject::lua_removeFromGame(lua_State * L=0x00bd15e8) Line 1514 + 0x14 bytes C++ bitfighter_debug.exe!luaW_doMethod(lua_State * L=0x00bd15e8) Line 1248 + 0x41 bytes C++ bitfighter_debug.exe!luaD_precall(lua_State * L=0x00bd15e8, lua_TValue * func=0x067ff180, int nresults=0x00000000) Line 320 + 0x16 bytes C bitfighter_debug.exe!luaV_execute(lua_State * L=0x00bd15e8, int nexeccalls=0x00000001) Line 663 + 0x14 bytes C bitfighter_debug.exe!luaD_call(lua_State * L=0x00bd15e8, lua_TValue * func=0x067ff140, int nResults=0x00000000) Line 378 + 0xb bytes C bitfighter_debug.exe!f_call(lua_State * L=0x00bd15e8, void * ud=0x0043cc30) Line 814 + 0x16 bytes C bitfighter_debug.exe!luaD_rawrunprotected(lua_State * L=0x00bd15e8, void (lua_State *, void *)* f=0x0195de40, void * ud=0x0043cc30) Line 118 + 0x1f bytes C bitfighter_debug.exe!luaD_pcall(lua_State * L=0x00bd15e8, void (lua_State *, void *)* func=0x0195de40, void * u=0x0043cc30, int old_top=0x00000020, int ef=0x00000010) Line 464 + 0x11 bytes C bitfighter_debug.exe!lua_pcall(lua_State * L=0x00bd15e8, int nargs=0x00000001, int nresults=0x00000000, int errfunc=0xfffffffd) Line 835 + 0x20 bytes C bitfighter_debug.exe!Zap::LuaScriptRunner::runCmd(const char * function=0x01c58c1c, int returnValues=0x00000000) Line 374 + 0x1c bytes C++ bitfighter_debug.exe!Zap::EventManager::fire(lua_State * L=0x00bd15e8, Zap::LuaScriptRunner * scriptRunner=0x068854a0, const char * function=0x01c58c1c, Zap::ScriptContext context=LevelgenContext) Line 443 C++ bitfighter_debug.exe!Zap::EventManager::fireEvent(Zap::EventManager::EventType eventType=ShipSpawnedEvent, Zap::Ship * ship=0x094090c8) Line 295 + 0x48 bytes C++ bitfighter_debug.exe!Zap::GameType::spawnShip(Zap::ClientInfo * clientInfo=0x09409510) Line 1203 C++ bitfighter_debug.exe!Zap::GameType::serverAddClient(Zap::ClientInfo * clientInfo=0x09409510) Line 1670 + 0x16 bytes C++ bitfighter_debug.exe!Zap::Robot::onAddedToGame(Zap::Game * game=0x0681f2d0) Line 310 C++ bitfighter_debug.exe!Zap::BfObject::addToGame(Zap::Game * game=0x0681f2d0, Zap::GridDatabase * database=0x0681fa08) Line 528 + 0x13 bytes C++ > bitfighter_debug.exe!Zap::RobotManager::addBot(const TNL::Vector & args={...}, Zap::ClientInfo::ClientClass clientClass=ClassRobotAddedByAddbots, int teamIndex=0xfffffffd) Line 137 + 0x4a bytes C++ bitfighter_debug.exe!Zap::ServerGame::addBot(const TNL::Vector & args={...}, Zap::ClientInfo::ClientClass clientClass=ClassRobotAddedByAddbots) Line 1151 + 0x1c bytes C++ bitfighter_debug.exe!Zap::GameType::addBotFromClient(TNL::Vector args={...}) Line 2714 + 0x30 bytes C++ bitfighter_debug.exe!Zap::GameType::c2sAddBot_remote(TNL::Vector args={...}) Line 2733 + 0x22 bytes C++ bitfighter_debug.exe!TNL::FunctorDecl)>::dispatch(TNL::Object * t=0x067fcf88) Line 333 + 0x53 bytes C++ bitfighter_debug.exe!TNL::NetObjectRPCEvent::process(TNL::EventConnection * ps=0x067a9150) Line 278 + 0x19 bytes C++ bitfighter_debug.exe!TNL::EventConnection::processEvent(TNL::NetEvent * theEvent=0x09447b28) Line 194 + 0x13 bytes C++ bitfighter_debug.exe!TNL::EventConnection::readPacket(TNL::BitStream * bstream=0x0043e748) Line 517 C++ bitfighter_debug.exe!TNL::GhostConnection::readPacket(TNL::BitStream * bstream=0x0043e748) Line 443 C++ bitfighter_debug.exe!Zap::ControlObjectConnection::readPacket(TNL::BitStream * bstream=0x0043e748) Line 272 C++ bitfighter_debug.exe!TNL::NetConnection::readRawPacket(TNL::BitStream * bstream=0x0043e748) Line 275 + 0x13 bytes C++ bitfighter_debug.exe!TNL::NetConnection::sendPacket(TNL::BitStream * stream=0x0043e748) Line 765 C++ bitfighter_debug.exe!TNL::NetConnection::checkPacketSend(bool force=false, unsigned int curTime=0x4e4dcca0) Line 726 C++ bitfighter_debug.exe!TNL::NetInterface::processConnections() Line 356 + 0x24 bytes C++ bitfighter_debug.exe!Zap::ClientGame::idle(unsigned int timeDelta=0x00000009) Line 825 C++ bitfighter_debug.exe!Zap::GameManager::idleClientGames(unsigned int timeDelta=0x00000009) Line 101 + 0x2f bytes C++ bitfighter_debug.exe!Zap::GameManager::idle(unsigned int timeDelta=0x00000009) Line 109 + 0x9 bytes C++ bitfighter_debug.exe!Zap::idle() Line 357 + 0xb bytes C++ bitfighter_debug.exe!Zap::dedicatedServerLoop() Line 407 + 0x5 bytes C++ bitfighter_debug.exe!SDL_main(int argc=0x00000001, char * * argv=0x00cd2728) Line 1260 C++ bitfighter_debug.exe!main(int argc=0x00000001, char * * argv=0x00cd2728) Line 140 + 0xd bytes C