> test_debug.exe!Zap::Robot::Robot(lua_State * L=0x00000000) Line 44 C++ test_debug.exe!Zap::RobotManager::addBot(const TNL::Vector & args={...}, Zap::ClientInfo::ClientClass clientClass=ClassRobotAddedByAutoleveler) Line 166 + 0x30 bytes C++ test_debug.exe!Zap::RobotManager::balanceTeams() Line 146 + 0x18 bytes C++ test_debug.exe!Zap::ServerGame::cycleLevel(int nextLevel=0x00000000) Line 659 C++ test_debug.exe!Zap::ServerGame::startHosting() Line 1685 C++ test_debug.exe!Zap::GamePair::initialize(boost::shared_ptr settings={...}, const std::basic_string,std::allocator > & levelCode="GameType 10 92 LevelName Engineer Test Bed One LevelDescription Level for testing Engineer LevelCredits Bitfighter Test Engineer #42445 GridSize 255 Team Blue 0 0 1 Specials Engineer MinPlayers MaxPlayers LoadoutZone 0 1 0 1 1 0 1 0 0 Spawn 0 .5 .5 ResourceItem 0.5 1 ", int clientCount=0x00000003) Line 99 C++ test_debug.exe!Zap::GamePair::GamePair(const std::basic_string,std::allocator > & levelCode="GameType 10 92 LevelName Engineer Test Bed One LevelDescription Level for testing Engineer LevelCredits Bitfighter Test Engineer #42445 GridSize 255 Team Blue 0 0 1 Specials Engineer MinPlayers MaxPlayers LoadoutZone 0 1 0 1 1 0 1 0 0 Spawn 0 .5 .5 ResourceItem 0.5 1 ", int clientCount=0x00000003) Line 80 C++ test_debug.exe!Zap::GameUserInterfaceTest_Engineer_Test::TestBody() Line 24 + 0x39 bytes C++