> test_debug.exe!Zap::Robot::Robot(lua_State * L=0x00000000) Line 44 C++ test_debug.exe!Zap::RobotManager::addBot(const TNL::Vector & args={...}, Zap::ClientInfo::ClientClass clientClass=ClassRobotAddedByAutoleveler) Line 166 + 0x30 bytes C++ test_debug.exe!Zap::RobotManager::balanceTeams() Line 146 + 0x18 bytes C++ test_debug.exe!Zap::ServerGame::cycleLevel(int nextLevel=0xffffffff) Line 659 C++ test_debug.exe!Zap::ServerGame::idle(unsigned int timeDelta=0x000003e8) Line 1405 C++ test_debug.exe!Zap::ServerGameTest_KillStreakTests_Test::TestBody() Line 66 + 0x16 bytes C++