1>------ Build started: Project: bitfighter, Configuration: Debug Win32 ------ 2>------ Build started: Project: bitfighterd, Configuration: Debug Win32 ------ 2>Compiling... 1>Compiling... 2>main.cpp 2>zoneControlGame.cpp 2>Zone.cpp 2>textItem.cpp 2>teleporter.cpp 2>teamInfo.cpp 2>SystemFunctions.cpp 2>speedZone.cpp 1>zoneControlGame.cpp 1>Zone.cpp 1>VideoSystem.cpp 1>UITeamDefMenu.cpp 1>UIQueryServers.cpp 1>UINameEntry.cpp 1>UIMessage.cpp 1>UIMenus.cpp 2>Spawn.cpp 1>UIManager.cpp 1>UILevelInfoDisplayer.cpp 2>soccerGame.cpp 2>SlipZone.cpp 1>UIKeyDefMenu.cpp 2>ship.cpp 2>ServerGame.cpp 2>RobotManager.cpp 2>robot.cpp 1>UIInstructions.cpp 2>retrieveGame.cpp 2>rabbitGame.cpp 1>UIHighScores.cpp 1>UIGameParameters.cpp 2>c:\other\bitfighter\hg019\zap\servergame.cpp(41) : warning C4355: 'this' : used in base member initializer list 1>UIGame.cpp 1>UIErrorMessage.cpp 2>projectile.cpp 1>UIEditorMenus.cpp 2>playerInfo.cpp 2>PickupItem.cpp 1>UIEditorInstructions.cpp 2>NexusGame.cpp 2>moveObject.cpp 2>masterConnection.cpp 1>UIEditor.cpp 1>UIDiagnostics.cpp 1>UICredits.cpp 2>LuaScriptRunner.cpp 2>luaLevelGenerator.cpp 1>UIColorPicker.cpp 1>UIChat.cpp 2>luaGameInfo.cpp 2>LuaBase.cpp 1>UIAbstractInstructions.cpp 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(815) : warning C4244: 'argument' : conversion from 'TNL::U32' to 'TNL::F32', possible loss of data 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(1950) : warning C4244: 'initializing' : conversion from 'double' to 'const TNL::F32', possible loss of data 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(1953) : warning C4244: 'argument' : conversion from 'const TNL::S32' to 'TNL::F32', possible loss of data 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(1985) : warning C4244: 'argument' : conversion from 'TNL::U32' to 'TNL::F32', possible loss of data 1>UI.cpp 2>loadoutZone.cpp 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(2373) : error C2039: 'copy' : is not a member of 'Zap::EditorUserInterface' 1> c:\other\bitfighter\hg019\zap\uieditor.h(63) : see declaration of 'Zap::EditorUserInterface' 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(2375) : error C3861: 'getDatabase': identifier not found 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(2377) : error C3861: 'anyItemsSelected': identifier not found 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(2384) : error C2227: left of '->findObjects_fast' must point to class/struct/union/generic type 2>LineItem.cpp 1> type is ''unknown-type'' 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(2384) : error C3861: 'getDatabase': identifier not found 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(2401) : error C2039: 'paste' : is not a member of 'Zap::EditorUserInterface' 1> c:\other\bitfighter\hg019\zap\uieditor.h(63) : see declaration of 'Zap::EditorUserInterface' 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(2404) : error C2040: 'str' : 'char [100]' differs in levels of indirection from 'std::string' 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(2404) : error C2440: 'initializing' : cannot convert from 'const char *' to 'char [100]' 1> There are no conversions to array types, although there are conversions to references or pointers to arrays 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(2410) : error C2065: 'input' : undeclared identifier 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(2411) : error C2065: 'i' : undeclared identifier 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(2411) : error C2065: 'i' : undeclared identifier 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(2411) : error C2065: 'i' : undeclared identifier 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(2415) : error C2065: 'i' : undeclared identifier 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(2415) : error C3861: 'to_string': identifier not found 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(2422) : error C3861: 'saveUndoState': identifier not found 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(2424) : error C2065: 'i' : undeclared identifier 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(2424) : error C2065: 'i' : undeclared identifier 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(2424) : error C2065: 'i' : undeclared identifier 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(2426) : error C2065: 'i' : undeclared identifier 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(2426) : error C3861: 'processLevelLoadLine_objects': identifier not found 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(2426) : error C3861: 'parseLevelLine_objects': identifier not found 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(3233) : warning C4244: 'argument' : conversion from 'TNL::U32' to 'TNL::F32', possible loss of data 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(3247) : warning C4244: 'argument' : conversion from 'TNL::U32' to 'TNL::F32', possible loss of data 1>c:\other\bitfighter\hg019\zap\uieditor.cpp(5187) : warning C4244: 'argument' : conversion from 'TNL::U32' to 'TNL::F32', possible loss of data 1>TimeLeftRenderer.cpp 1>textItem.cpp 2>LevelSource.cpp 2>item.cpp 2>HTFGame.cpp 1>teleporter.cpp 1>TeamShuffleHelper.cpp 1>teamInfo.cpp 2>goalZone.cpp 2>GameManager.cpp 2>gameWeapons.cpp 2>gameType.cpp 1>SystemFunctions.cpp 1>speedZone.cpp 2>GameRecorder.cpp 2>c:\other\bitfighter\hg019\tnl\tnlvector.h(208) : warning C4150: deletion of pointer to incomplete type 'Zap::ClientGame'; no destructor called 2> c:\other\bitfighter\hg019\zap\gamemanager.h(17) : see declaration of 'Zap::ClientGame' 2> c:\other\bitfighter\hg019\tnl\tnlvector.h(206) : while compiling class template member function 'void TNL::Vector::deleteAndErase(TNL::U32)' 2> with 2> [ 2> T=Zap::ClientGame * 2> ] 2> c:\other\bitfighter\hg019\zap\gamemanager.h(33) : see reference to class template instantiation 'TNL::Vector' being compiled 2> with 2> [ 2> T=Zap::ClientGame * 2> ] 2>c:\other\bitfighter\hg019\tnl\tnlvector.h(269) : warning C4150: deletion of pointer to incomplete type 'Zap::ClientGame'; no destructor called 2> c:\other\bitfighter\hg019\zap\gamemanager.h(17) : see declaration of 'Zap::ClientGame' 2> c:\other\bitfighter\hg019\tnl\tnlvector.h(267) : while compiling class template member function 'void TNL::Vector::deleteAndClear(void)' 2> with 2> [ 2> T=Zap::ClientGame * 2> ] 1>Spawn.cpp 2>gameNetInterface.cpp 2>gameConnection.cpp 2>game.cpp 1>soccerGame.cpp 2>flagItem.cpp 1>SlipZone.cpp 1>ship.cpp 2>EventManager.cpp 2>EngineeredItem.cpp 1>ServerGame.cpp 1>ScreenShooter.cpp 1>RobotManager.cpp 1>c:\other\bitfighter\hg019\zap\servergame.cpp(41) : warning C4355: 'this' : used in base member initializer list 2>c:\other\bitfighter\hg019\zap\game.cpp(716) : error C3861: 'setGridSize': identifier not found 2>dataConnection.cpp 2>CTFGame.cpp 2>CoreGame.cpp 1>robot.cpp 2>controlObjectConnection.cpp 1>retrieveGame.cpp 1>rabbitGame.cpp 2>ClientInfo.cpp 2>BfObject.cpp 1>quickChatHelper.cpp 1>projectile.cpp 2>barrier.cpp 1>playerInfo.cpp 1>PickupItem.cpp 1>NexusGame.cpp 1>moveObject.cpp 1>masterConnection.cpp 1>main.cpp 1>LuaScriptRunner.cpp 1>luaLevelGenerator.cpp 1>luaGameInfo.cpp 1>LuaBase.cpp 2>Build log was saved at "file://c:\OTHER\Bitfighter\HG019\build\zap\bitfighterd.dir\Debug\BuildLog.htm" 2>bitfighterd - 1 error(s), 3 warning(s) 1>loadoutZone.cpp 1>LoadoutIndicator.cpp 1>loadoutHelper.cpp 1>LineItem.cpp 1>LevelSource.cpp 1>LevelDatabaseUploadThread.cpp 1>LevelDatabaseRateThread.cpp 1>LevelDatabaseDownloadThread.cpp 1>item.cpp 1>HTFGame.cpp 1>HelpItemManager.cpp 1>helperMenu.cpp 1>HelperManager.cpp 1>goalZone.cpp 1>gameWeapons.cpp 1>gameType.cpp 1>GameRecorderPlayback.cpp 1>GameRecorder.cpp 1>c:\other\bitfighter\hg019\zap\helpitemmanager.cpp(405) : warning C4244: 'argument' : conversion from 'TNL::S32' to 'TNL::F32', possible loss of data 1>gameObjectRender.cpp 1>gameNetInterface.cpp 1>GameManager.cpp 1>gameConnection.cpp 1>game.cpp 1>FpsRenderer.cpp 1>flagItem.cpp 1>EventManager.cpp 1>Event.cpp 1>c:\other\bitfighter\hg019\zap\game.cpp(716) : error C3861: 'setGridSize': identifier not found 1>engineerHelper.cpp 1>EngineeredItem.cpp 1>EditorPlugin.cpp 1>EditorAttributeMenuItemBuilder.cpp 1>dataConnection.cpp 1>CTFGame.cpp 1>CoreGame.cpp 1>controlObjectConnection.cpp 1>ConnectionStatsRenderer.cpp 1>ClientInfo.cpp 1>ClientGame.cpp 1>ChatHelper.cpp 1>ChatCommands.cpp 1>BfObject.cpp 1>barrier.cpp 1>Build log was saved at "file://c:\OTHER\Bitfighter\HG019\build\zap\bitfighter.dir\Debug\BuildLog.htm" 1>bitfighter - 22 error(s), 9 warning(s) 3>------ Skipped Build: Project: ALL_BUILD, Configuration: Debug Win32 ------ 3>Project not selected to build for this solution configuration ========== Build: 0 succeeded, 2 failed, 7 up-to-date, 1 skipped ==========