> Bitfighter_d.exe!TNL::Vector::size() Line 300 C++ Bitfighter_d.exe!Zap::BotNavMeshZone::populateZoneList() Line 461 + 0x8 bytes C++ Bitfighter_d.exe!Zap::BotNavMeshZone::buildBotMeshZones(Zap::ServerGame * game=0x0353cd68, bool triangulateZones=false) Line 542 C++ Bitfighter_d.exe!Zap::ServerGame::cycleLevel(int nextLevel=0x00000000) Line 636 + 0x1d bytes C++ Bitfighter_d.exe!Zap::ServerGame::startHosting() Line 1471 C++ Bitfighter_d.exe!Zap::hostGame() Line 410 + 0xb bytes C++ Bitfighter_d.exe!Zap::idle() Line 578 C++ Bitfighter_d.exe!Zap::dedicatedServerLoop() Line 680 + 0x5 bytes C++ Bitfighter_d.exe!SDL_main(int argc=0x00000002, char * * argv=0x003225e0) Line 1483 C++ Bitfighter_d.exe!_main() + 0x10 bytes Bitfighter_d.exe!__tmainCRTStartup() Line 266 + 0x19 bytes C Bitfighter_d.exe!mainCRTStartup() Line 182 C kernel32.dll!BaseThreadInitThunk() + 0x12 bytes ntdll.dll!RtlInitializeExceptionChain() + 0x63 bytes ntdll.dll!RtlInitializeExceptionChain() + 0x36 bytes