OpenglUtils.o: In function `Zap::renderPointVector(TNL::Vector const*, unsigned int)': OpenglUtils.cpp:(.text+0x305): undefined reference to `std::vector >::end() const' moveObject.o: In function `Zap::MoveObject::findFirstCollision(unsigned int, float&, Zap::Point&)': moveObject.cpp:(.text+0x8865): undefined reference to `std::vector >::end()' ServerGame.o: In function `Zap::ServerGame::cycleLevel(int)': ServerGame.cpp:(.text+0x4d3f): undefined reference to `std::vector, std::allocator > >::end()'