bool GameUserInterface::onKeyDown(InputCode inputCode) { GameSettings *settings = getGame()->getSettings(); bool startedInHelper = mHelper || mCurrentChatType != NoChat; if(inputCode == KEY_P && getGame()->getConnectionToServer()) { getGame()->getConnectionToServer()->c2sPlayerRequestSpawnDelayed(); getGame()->getConnectionToServer()->c2sPlayerSpawnUndelayed(); }