Bitfighter_d.exe!Zap::ClientInfo::isShipSystemsDisabled() Line 167 + 0x3 bytes C++ > Bitfighter_d.exe!Zap::Ship::processModules() Line 870 + 0x1d bytes C++ Bitfighter_d.exe!Zap::Ship::idle(Zap::BfObject::IdleCallPath path=ClientIdleControlMain) Line 694 C++ Bitfighter_d.exe!Zap::ClientGame::idle(unsigned int timeDelta=0x00000017) Line 591 + 0x11 bytes C++ Bitfighter_d.exe!Zap::gameIdle(unsigned int integerTime=0x00000017) Line 476 + 0x19 bytes C++ Bitfighter_d.exe!Zap::idle() Line 575 + 0xb bytes C++ Bitfighter_d.exe!Zap::dedicatedServerLoop() Line 621 + 0x5 bytes C++ Bitfighter_d.exe!SDL_main(int argc=0x00000001, char * * argv=0x01b038f0) Line 1052 C++ Bitfighter_d.exe!_main() + 0x10 bytes Bitfighter_d.exe!__tmainCRTStartup() Line 266 + 0x19 bytes C Bitfighter_d.exe!mainCRTStartup() Line 182 C