Program received signal SIGSEGV, Segmentation fault. Zap::Game::getClientCount (this=0x0) at game.cpp:238 238 { (gdb) backtrace #0 Zap::Game::getClientCount (this=0x0) at game.cpp:238 #1 0x00000000004b839c in Zap::GameType::gameOverManGameOver (this=0x1dd0a350) at gameType.cpp:907 #2 0x00000000005523c5 in Zap::ZoneControlGameType::shipTouchZone (this=0x1dd0a350, s=0x1de43150, z=0x1dca2250) at zoneControlGame.cpp:169 #3 0x00000000004d5a9b in Zap::GoalZone::collide (this=0x1dca2250, hitObject=) at goalZone.cpp:210 #4 0x00000000004f6573 in Zap::MoveObject::findFirstCollision (this=0x1de43150, stateIndex=, collisionTime=, collisionPoint=) at moveObject.cpp:421 #5 0x00000000004f6a50 in Zap::MoveObject::move (this=0x1de43150, moveTime=, stateIndex=, isBeingDisplaced=false, displacerList=DWARF-2 expression error: DW_OP_reg operations must be used either alone or in conjuction with DW_OP_piece. ) at moveObject.cpp:286 #6 0x0000000000534fd9 in Zap::Ship::processMove (this=0x1de43150, stateIndex=0) at ship.cpp:365 #7 0x00000000005346dc in Zap::Ship::idle (this=0x1de43150, path=Zap::GameObject::ServerIdleControlFromClient) at ship.cpp:628 #8 0x000000000052ecd8 in Zap::ServerGame::idle (this=0x1dca2590, timeDelta=11) at ServerGame.cpp:1395 #9 0x00000000004edb04 in Zap::idle () at main.cpp:569 #10 0x00000000004eec45 in dedicatedServerLoop (argc=3, argv=) at main.cpp:615 #11 main (argc=3, argv=) at main.cpp:1036 (gdb)