Reading symbols from /lib64/ld-linux-x86-64.so.2...(no debugging symbols found)...done. Loaded symbols for /lib64/ld-linux-x86-64.so.2 warning: no loadable sections found in added symbol-file system-supplied DSO at 0x7fff687a6000 0x00002b9329e7669d in nanosleep () from /lib/libc.so.6 (gdb) continue Continuing. Program received signal SIGSEGV, Segmentation fault. 0x0000000000656326 in propagatemark () (gdb) backtrace #0 0x0000000000656326 in propagatemark () #1 0x0000000000656f88 in luaC_step () #2 0x0000000000654594 in f_parser () #3 0x0000000000654927 in luaD_rawrunprotected () #4 0x00000000006549a2 in luaD_pcall () #5 0x0000000000654a70 in luaD_protectedparser () #6 0x0000000000651fc1 in lua_load () #7 0x000000000065f5ee in luaL_loadfile () #8 0x000000000066594d in luaB_loadfile () #9 0x0000000000654d89 in luaD_precall () #10 0x000000000065e689 in luaV_execute () #11 0x000000000065524d in luaD_call () #12 0x0000000000654927 in luaD_rawrunprotected () #13 0x00000000006549a2 in luaD_pcall () #14 0x000000000065205f in lua_pcall () #15 0x00000000004eca14 in Zap::LuaScriptRunner::loadAndRunGlobalFunction ( this=0xb592340, L=0xb236410, key=0x6976ee "lua_helper_functions") at luaObject.cpp:625 #16 0x00000000004eae73 in Zap::LuaLevelGenerator::prepareEnvironment ( this=0xb592340) at luaLevelGenerator.cpp:423 #17 0x00000000004e9c3e in Zap::LuaLevelGenerator::loadScript (this=0xb2364c8) at luaLevelGenerator.cpp:63 #18 0x00000000004e9c19 in Zap::LuaLevelGenerator::runScript (this=0xb2364c8) ---Type to continue, or q to quit--- at luaLevelGenerator.cpp:69 #19 0x000000000052dcc1 in Zap::ServerGame::runLevelGenScript (this=0xb229870, scriptName=) at ServerGame.cpp:1030 #20 0x000000000052dfad in Zap::ServerGame::loadLevel (this=0xb229870, levelFileName=...) at ServerGame.cpp:997 #21 0x0000000000530abb in Zap::ServerGame::cycleLevel (this=0xb229870, nextLevel=-4) at ServerGame.cpp:636 #22 0x00000000004b202b in Zap::GameType::serverRemoveClient (this=0xb48a7e0, clientInfo=0xb270690) at gameType.cpp:2437 #23 0x000000000052c04d in Zap::ServerGame::removeClient (this=0xb229870, clientInfo=0x8002402000014081) at ServerGame.cpp:1069 #24 0x000000000060638a in TNL::NetInterface::disconnect (this=0xb2396d0, conn=0xb2b1dc0, reason=TNL::NetConnection::ReasonSelfDisconnect, reasonString=0x6d7d4a "NewConnection") at netInterface.cpp:1283 #25 0x00000000006078ec in TNL::NetInterface::handleConnectRequest ( this=0xb2396d0, address=..., stream=0x7fff6874a580) at netInterface.cpp:774 #26 0x000000000060abee in TNL::NetInterface::processPacket (this=0xb2396d0, sourceAddress=..., pStream=0x7fff6874a580) at netInterface.cpp:468 #27 0x00000000006093af in TNL::NetInterface::checkIncomingPackets ( this=0xb2396d0) at netInterface.cpp:428 #28 0x000000000053103c in Zap::ServerGame::idle (this=0xb229870, timeDelta=) at ServerGame.cpp:1332 #29 0x00000000004f9bd4 in Zap::idle () at main.cpp:576 ---Type to continue, or q to quit--- #30 0x00000000004fad25 in dedicatedServerLoop (argc=3, argv=) at main.cpp:622 #31 main (argc=3, argv=) at main.cpp:1049 (gdb)