CCCCCCCCCCCCC 0xb8d170 N3Zap8AsteroidE XXXXX Holding N3Zap8AsteroidE for obj 0xb8d170 CCCCCCCCCCCCC 0xb8d170 N3Zap8AsteroidE CCCCCCCCCCCCC 0xb8d170 N3Zap8AsteroidE CCCCCCCCCCCCC 0xb8d170 N3Zap8AsteroidE CCCCCCCCCCCCC 0xb8d170 N3Zap8AsteroidE CCCCCCCCCCCCC 0xb8d170 N3Zap8AsteroidE CCCCCCCCCCCCC 0xb8d170 N3Zap8AsteroidE CCCCCCCCCCCCC 0xb8d170 N3Zap8AsteroidE CCCCCCCCCCCCC 0xb8d170 N3Zap8AsteroidE CCCCCCCCCCCCC 0xb8d170 N3Zap8AsteroidE CCCCCCCCCCCCC 0xb8d170 N3Zap8AsteroidE CCCCCCCCCCCCC 0xb8d170 N3Zap8AsteroidE CCCCCCCCCCCCC 0xb8d170 N3Zap8AsteroidE CCCCCCCCCCCCC 0xb8d170 N3Zap8AsteroidE Robot:getFiringSolution() expected item as arg at position 2 ***ROBOT ERROR*** Robot error handling event Tick: Robot:getFiringSolution() expected item as arg at position 2. Shutting bot down. Robot: Loaded robot helper functions... Program received signal SIGSEGV, Segmentation fault. 0x00000000006558c6 in propagatemark () (gdb) backtrace #0 0x00000000006558c6 in propagatemark () #1 0x0000000000656528 in luaC_step () #2 0x000000000065d7c3 in luaV_execute () #3 0x00000000006547ed in luaD_call () #4 0x0000000000653ec7 in luaD_rawrunprotected () #5 0x0000000000653f42 in luaD_pcall () #6 0x00000000006515ff in lua_pcall () #7 0x0000000000522bcd in Zap::Robot::prepareEnvironment (this=0xcbff10) at robot.cpp:1189 #8 0x0000000000526c1c in Zap::Robot::startLua (this=0xcbff10) at robot.cpp:1216 #9 0x0000000000526da6 in Zap::Robot::start (this=0x9c3428) at robot.cpp:1158 #10 0x00000000004b2de5 in Zap::GameType::addBot (this=0xc7a810, args=) at gameType.cpp:2875 #11 0x00000000004b3049 in Zap::GameType::c2sAddBots_remote ( this=, count=98, args=DWARF-2 expression error: DW_OP_reg operations must be used either alone or in conjuction with DW_OP_piece. ) at gameType.cpp:2921 #12 0x00000000004c7019 in TNL::FunctorDecl)>::dispatch(TNL::Object*) () #13 0x000000000060afdd in TNL::NetObjectRPCEvent::process (this=0xaa9a00, ps=0xc7a390) at netObject.cpp:267 #14 0x00000000005fa88b in TNL::EventConnection::readPacket (this=0xc7a390, bstream=) at eventConnection.cpp:483 #15 0x00000000005fc3f9 in TNL::GhostConnection::readPacket (this=0x9c3428, bstream=0xed000000ed) at ghostConnection.cpp:438 #16 0x000000000045a5c9 in Zap::ControlObjectConnection::readPacket ( this=0xc7a390, bstream=0x7fffffffd5c0) at controlObjectConnection.cpp:238 #17 0x00000000006031b2 in TNL::NetConnection::readRawPacket (this=0xc7a390, bstream=0x7fffffffd5c0) at netConnection.cpp:256 #18 0x000000000060a0fc in TNL::NetInterface::processPacket ( this=, sourceAddress=..., pStream=0x7fffffffd5c0) at netInterface.cpp:444 #19 0x000000000060894f in TNL::NetInterface::checkIncomingPackets ( this=0x9c6630) at netInterface.cpp:428 #20 0x00000000005303ac in Zap::ServerGame::idle (this=0x9b67d0, timeDelta=) at ServerGame.cpp:1332 #21 0x00000000004fd104 in Zap::idle () at main.cpp:576 #22 0x00000000004fe255 in dedicatedServerLoop (argc=3, argv=) at main.cpp:622 #23 main (argc=3, argv=) at main.cpp:1049