Program received signal SIGSEGV, Segmentation fault. 0x080f03df in std::vector >::begin (this=0x84) at /usr/lib/gcc/i386-redhat-linux/4.1.2/../../../../include/c++/4.1.2/bits/stl_vector.h:342 342 { return const_iterator (this->_M_impl._M_start); } (gdb) backtrace #0 0x080f03df in std::vector >::begin (this=0x84) at /usr/lib/gcc/i386-redhat-linux/4.1.2/../../../../include/c++/4.1.2/bits/stl_vector.h:342 #1 0x080f065e in std::vector >::size (this=0x84) at /usr/lib/gcc/i386-redhat-linux/4.1.2/../../../../include/c++/4.1.2/bits/stl_vector.h:402 #2 0x080f06a7 in TNL::Vector::size (this=0x84) at ../tnl/tnlVector.h:264 #3 0x080e3164 in Zap::Game::getClientCount (this=0x0) at game.cpp:720 #4 0x0813af9d in Zap::GameType::gameOverManGameOver (this=0x84b4798) at gameType.cpp:904 #5 0x0813afca in Zap::GameType::checkForWinningScore (this=0x84b4798, newScore=1) at gameType.cpp:2088 #6 0x0813b314 in Zap::GameType::updateScore (this=0x84b4798, player=0x84584d8, teamIndex=0, scoringEvent=CaptureZone, data=0) at gameType.cpp:1996 #7 0x0813b77f in Zap::GameType::updateScore (this=0x84b4798, ship=0x8473820, scoringEvent=CaptureZone, data=0) at gameType.cpp:1917 #8 0x081f953a in Zap::ZoneControlGameType::shipTouchZone (this=0x84b4798, s=0x8473820, z=0x84c9b80) at zoneControlGame.cpp:170 #9 0x0816ee76 in Zap::GoalZone::collide (this=0x84c9b80, hitObject=0x8473820) at goalZone.cpp:210 #10 0x081988e0 in Zap::MoveObject::findFirstCollision (this=0x8473820, stateIndex=0, collisionTime=@0xbffff0d4, collisionPoint=...) at moveObject.cpp:420 #11 0x08198e77 in Zap::MoveObject::move (this=0x8473820, moveTime=0.0110000009, stateIndex=0, isBeingDisplaced=false, displacerList=...) at moveObject.cpp:285 #12 0x081d9b91 in Zap::Ship::processMove (this=0x8473820, stateIndex=0) at ship.cpp:364 #13 0x081d942d in Zap::Ship::idle (this=0x8473820, path=ServerIdleControlFromClient) at ship.cpp:627 #14 0x081b9ea3 in Zap::Robot::idle (this=0x8473820, path=ServerIdleMainLoop) at robot.cpp:2035 #15 0x080eddec in Zap::ServerGame::idle (this=0x845ad48, timeDelta=11) at game.cpp:2913 #16 0x0818f368 in Zap::gameIdle (integerTime=11) at main.cpp:545 #17 0x0818f5b0 in Zap::idle () at main.cpp:621 #18 0x0818f61d in Zap::dedicatedServerLoop () at main.cpp:667 #19 0x0818fc7d in main (argc=3, argv=0xbffff5b4) at main.cpp:1086 (gdb)