> Bitfighter_mysql_d.exe!Zap::GeometryContainer::~GeometryContainer() Line 282 + 0x32 bytes C++ Bitfighter_mysql_d.exe!Zap::BfObject::~BfObject() Line 345 + 0xb bytes C++ Bitfighter_mysql_d.exe!Zap::FlagSpawn::`vbase destructor'() + 0x39 bytes C++ Bitfighter_mysql_d.exe!Zap::FlagSpawn::`scalar deleting destructor'() + 0x2e bytes C++ Bitfighter_mysql_d.exe!std::_Destroy(Zap::FlagSpawn * _Ptr=0x01ee7b80) Line 59 + 0x28 bytes C++ Bitfighter_mysql_d.exe!std::allocator::destroy(Zap::FlagSpawn * _Ptr=0x01ee7b80) Line 160 + 0x9 bytes C++ Bitfighter_mysql_d.exe!std::_Destroy_range >(Zap::FlagSpawn * _First=0x01ee7b80, Zap::FlagSpawn * _Last=0x01ee7bdc, std::allocator & _Al={...}, std::_Nonscalar_ptr_iterator_tag __formal={...}) Line 234 + 0xc bytes C++ Bitfighter_mysql_d.exe!std::_Destroy_range >(Zap::FlagSpawn * _First=0x01ee7b80, Zap::FlagSpawn * _Last=0x01ee7bdc, std::allocator & _Al={...}) Line 225 + 0x2f bytes C++ Bitfighter_mysql_d.exe!std::vector >::_Destroy(Zap::FlagSpawn * _First=0x01ee7b80, Zap::FlagSpawn * _Last=0x01ee7bdc) Line 1124 + 0x14 bytes C++ Bitfighter_mysql_d.exe!std::vector >::pop_back() Line 835 C++ Bitfighter_mysql_d.exe!TNL::Vector::erase_fast(unsigned int index=0x00000000) Line 205 C++ Bitfighter_mysql_d.exe!Zap::FlagItem::sendHome() Line 297 C++ Bitfighter_mysql_d.exe!Zap::ZoneControlGameType::shipTouchZone(Zap::Ship * s=0x01f4b2d0, Zap::GoalZone * z=0x01f58e30) Line 203 + 0x18 bytes C++ Bitfighter_mysql_d.exe!Zap::GoalZone::collide(Zap::GameObject * hitObject=0x01f4b2d0) Line 210 + 0x42 bytes C++ Bitfighter_mysql_d.exe!Zap::MoveObject::findFirstCollision(unsigned int stateIndex=0x00000001, float & collisionTime=0.011000001, Zap::Point & collisionPoint={...}) Line 420 + 0x19 bytes C++ Bitfighter_mysql_d.exe!Zap::MoveObject::move(float moveTime=0.011000001, unsigned int stateIndex=0x00000001, bool isBeingDisplaced=false, TNL::Vector > displacerList={...}) Line 285 + 0x14 bytes C++ Bitfighter_mysql_d.exe!Zap::Ship::processMove(unsigned int stateIndex=0x00000001) Line 375 C++ Bitfighter_mysql_d.exe!Zap::Ship::idle(Zap::GameObject::IdleCallPath path=ServerIdleMainLoop) Line 610 + 0x14 bytes C++ Bitfighter_mysql_d.exe!Zap::ServerGame::idle(unsigned int timeDelta=0x0000000b) Line 2689 + 0x17 bytes C++ Bitfighter_mysql_d.exe!Zap::gameIdle(unsigned int integerTime=0x0000000b) Line 598 + 0x19 bytes C++ Bitfighter_mysql_d.exe!Zap::idle() Line 674 + 0xb bytes C++ Bitfighter_mysql_d.exe!Zap::dedicatedServerLoop() Line 720 + 0x5 bytes C++ Bitfighter_mysql_d.exe!SDL_main(int argc=0x00000001, char * * argv=0x01e93998) Line 1351 C++ Bitfighter_mysql_d.exe!_main() + 0xf3 bytes Bitfighter_mysql_d.exe!__tmainCRTStartup() Line 266 + 0x19 bytes C Bitfighter_mysql_d.exe!mainCRTStartup() Line 182 C kernel32.dll!RegisterWaitForInputIdle() + 0x49 bytes