Bitfighter_mysql_d.exe!TNL::StringTable::incRef(unsigned int index=0xfdfdfdfd) Line 399 + 0x9 bytes C++ Bitfighter_mysql_d.exe!TNL::StringTableEntry::incRef() Line 174 + 0xb bytes C++ Bitfighter_mysql_d.exe!TNL::StringTableEntry::StringTableEntry(const TNL::StringTableEntry & theString={...}) Line 112 C++ Bitfighter_mysql_d.exe!Zap::ClientInfo::getName() Line 128 + 0x11 bytes C++ > Bitfighter_mysql_d.exe!Zap::Ship::render(int layerIndex=0x00000001) Line 2009 + 0x22 bytes C++ Bitfighter_mysql_d.exe!Zap::Robot::render(int layerIndex=0x00000001) Line 1993 + 0xc bytes C++ Bitfighter_mysql_d.exe!Zap::ClientGame::renderNormal() Line 1746 + 0x2f bytes C++ Bitfighter_mysql_d.exe!Zap::ClientGame::render() Line 1780 C++ Bitfighter_mysql_d.exe!Zap::GameUserInterface::render() Line 499 C++ Bitfighter_mysql_d.exe!Zap::UserInterface::renderCurrent() Line 285 + 0x14 bytes C++ Bitfighter_mysql_d.exe!Zap::UIManager::renderCurrent() Line 495 C++ Bitfighter_mysql_d.exe!Zap::display() Line 501 C++ Bitfighter_mysql_d.exe!Zap::idle() Line 736 C++ Bitfighter_mysql_d.exe!Zap::dedicatedServerLoop() Line 776 + 0x5 bytes C++ Bitfighter_mysql_d.exe!SDL_main(int argc=0x00000001, char * * argv=0x01be3998) Line 1408 C++ Bitfighter_mysql_d.exe!_main() + 0xf3 bytes