#0 0x004aa5a5 in std::basic_string, std::allocator >::~basic_string() () from /usr/lib/libstdc++.so.6 DEBUG>>~"#1 0x0805b878 in std::_Destroy (__pointer=0xffffffff) at /usr/include/c++/4.4/bits/stl_construct.h:83\n" #1 0x0805b878 in std::_Destroy (__pointer=0xffffffff) at /usr/include/c++/4.4/bits/stl_construct.h:83 DEBUG>>~"#2 0x0805b64e in std::_Destroy_aux::__destroy (__first=0xffffffff, __last=0x0) at /usr/include/c++/4.4/bits/stl_construct.h:93\n" #2 0x0805b64e in std::_Destroy_aux::__destroy (__first=0xffffffff, __last=0x0) at /usr/include/c++/4.4/bits/stl_construct.h:93 DEBUG>>~"#3 0x0805b0bd in std::_Destroy (__first=0xffffffff, __last=0x0) at /usr/include/c++/4.4/bits/stl_construct.h:116\n" #3 0x0805b0bd in std::_Destroy (__first=0xffffffff, __last=0x0) at /usr/include/c++/4.4/bits/stl_construct.h:116 DEBUG>>~"#4 0x0805a420 in std::_Destroy (__first=0xffffffff, __last=0x0) at /usr/include/c++/4.4/bits/stl_construct.h:142\n" #4 0x0805a420 in std::_Destroy (__first=0xffffffff, __last=0x0) at /usr/include/c++/4.4/bits/stl_construct.h:142 DEBUG>>~"#5 0x08059b54 in ~vector (this=0x8b9c24c, __in_chrg=) at /usr/include/c++/4.4/bits/stl_vector.h:313\n" #5 0x08059b54 in ~vector (this=0x8b9c24c, __in_chrg=) at /usr/include/c++/4.4/bits/stl_vector.h:313 DEBUG>>~"#6 0x08059467 in ~Vector (this=0x8b9c24c, __in_chrg=) at ../tnl/tnlVector.h:129\n" #6 0x08059467 in ~Vector (this=0x8b9c24c, __in_chrg=) at ../tnl/tnlVector.h:129 DEBUG>>~"#7 0x080810ca in ~LineEditor (this=0x8b9c240, __in_chrg=) at lineEditor.h:44\n" #7 0x080810ca in ~LineEditor (this=0x8b9c240, __in_chrg=) at lineEditor.h:44 DEBUG>>~"#8 0x0826853f in ~EditorTeam (this=0x8b9c230, __in_chrg=) at teamInfo.cpp:282\n" #8 0x0826853f in ~EditorTeam (this=0x8b9c230, __in_chrg=) at teamInfo.cpp:282 DEBUG>>~"#9 0x0826959f in TNL::Vector::deleteAndClear (this=0x8b8cc28) at ../tnl/tnlVector.h:238\n" #9 0x0826959f in TNL::Vector::deleteAndClear (this=0x8b8cc28) at ../tnl/tnlVector.h:238 DEBUG>>~"#10 0x08268f97 in Zap::TeamManager::clearTeams (this=0x8b8cc28) at teamInfo.cpp:473\n" #10 0x08268f97 in Zap::TeamManager::clearTeams (this=0x8b8cc28) at teamInfo.cpp:473 DEBUG>>~"#11 0x08179998 in Zap::Game::clearTeams (this=0xb3631008) at game.cpp:733\n" #11 0x08179998 in Zap::Game::clearTeams (this=0xb3631008) at game.cpp:733 DEBUG>>~"#12 0x0808e580 in Zap::EditorUserInterface::loadLevel (this=0x8b8e308) at UIEditor.cpp:523\n" #12 0x0808e580 in Zap::EditorUserInterface::loadLevel (this=0x8b8e308) at UIEditor.cpp:523 DEBUG>>~"#13 0x0809113a in Zap::EditorUserInterface::onActivate (this=0x8b8e308) at UIEditor.cpp:1123\n" #13 0x0809113a in Zap::EditorUserInterface::onActivate (this=0x8b8e308) at UIEditor.cpp:1123 DEBUG>>~"#14 0x0807ab9f in Zap::UserInterface::activate (this=0x8b8e308, save=false) at UI.cpp:129\n" #14 0x0807ab9f in Zap::UserInterface::activate (this=0x8b8e308, save=false) at UI.cpp:129 DEBUG>>~"#15 0x080e23f3 in Zap::LevelNameEntryUserInterface::onAccept (this=0x8574ef0, name=0x856ef74 \"zzzz56\") at UINameEntry.cpp:276\n" #15 0x080e23f3 in Zap::LevelNameEntryUserInterface::onAccept (this=0x8574ef0, name=0x856ef74 "zzzz56") at UINameEntry.cpp:276 DEBUG>>~"#16 0x080e1bad in Zap::TextEntryUserInterface::onKeyDown (this=0x8574ef0, inputCode=Zap::KEY_ENTER, ascii=0 '\\000') at UINameEntry.cpp:128\n" #16 0x080e1bad in Zap::TextEntryUserInterface::onKeyDown (this=0x8574ef0, inputCode=Zap::KEY_ENTER, ascii=0 '\000') at UINameEntry.cpp:128 DEBUG>>~"#17 0x080e20ad in Zap::LevelNameEntryUserInterface::onKeyDown (this=0x8574ef0, inputCode=Zap::KEY_ENTER, ascii=0 '\\000') at UINameEntry.cpp:217\n" #17 0x080e20ad in Zap::LevelNameEntryUserInterface::onKeyDown (this=0x8574ef0, inputCode=Zap::KEY_ENTER, ascii=0 '\000') at UINameEntry.cpp:217 DEBUG>>~"#18 0x0805de81 in Zap::Event::inputCodeDown (inputCode=Zap::KEY_ENTER, ascii=0 '\\000') at Event.cpp:147\n" #18 0x0805de81 in Zap::Event::inputCodeDown (inputCode=Zap::KEY_ENTER, ascii=0 '\000') at Event.cpp:147 DEBUG>>~"#19 0x0805e508 in Zap::Event::onKeyDown (game=0xb3631008, key=SDLK_RETURN, mod=KMOD_NUM, unicode=13) at Event.cpp:401\n" #19 0x0805e508 in Zap::Event::onKeyDown (game=0xb3631008, key=SDLK_RETURN, mod=KMOD_NUM, unicode=13) at Event.cpp:401 DEBUG>>~"#20 0x0805df0f in Zap::Event::onEvent (game=0xb3631008, event=0xbffff80c) at Event.cpp:242\n" #20 0x0805df0f in Zap::Event::onEvent (game=0xb3631008, event=0xbffff80c) at Event.cpp:242 DEBUG>>~"#21 0x08208c6a in Zap::idle () at main.cpp:714\n" #21 0x08208c6a in Zap::idle () at main.cpp:714 DEBUG>>~"#22 0x08208cc4 in Zap::dedicatedServerLoop () at main.cpp:736\n" #22 0x08208cc4 in Zap::dedicatedServerLoop () at main.cpp:736 DEBUG>>~"#23 0x0820a667 in main (argc=1, argv=0xbffff974) at main.cpp:1366\n" #23 0x0820a667 in main (argc=1, argv=0xbffff974) at main.cpp:1366 DEBUG>>^done