function onShipEnteredZone(ship, zone, zoneType, zoneId) -- FoOtloOse local info = ship:getPlayerInfo() if info == nil then return end local name = info:getName() if name == nil or name == "FoOtloOse" then return end -- Make your zone ID 1 if(zoneId == 1) then -- Move ship else where ship:setLoc(point.new(0,0)) end end function main() subscribe(Event.ShipEnteredZone) end