#0 0x0805843f in TNL::SafeObjectRef::registerReference (this=0x8bc3358) at ../tnl/tnlNetBase.h:587 #1 0x080f9573 in SafeObjectRef (this=0x8bc3358, object=0x8bc1638) at ../tnl/tnlNetBase.h:608 #2 0x08167a36 in SafePtr (this=0x8bc3358, ref=...) at ../tnl/tnlNetBase.h:628 #3 0x0816d8ac in std::__uninitialized_copy::uninitialized_copy*, TNL::SafePtr*> (__first=0x8bc1788, __last=0x8bc1794, __result=0x8bc3358) at /usr/include/c++/4.4/bits/stl_uninitialized.h:74 #4 0x0816d289 in std::uninitialized_copy*, TNL::SafePtr*> (__first=0x8bc1788, __last=0x8bc1794, __result=0x8bc3358) at /usr/include/c++/4.4/bits/stl_uninitialized.h:117 #5 0x0816c50a in std::__uninitialized_copy_a*, TNL::SafePtr*, TNL::SafePtr > ( __first=0x8bc1788, __last=0x8bc1794, __result=0x8bc3358) at /usr/include/c++/4.4/bits/stl_uninitialized.h:257 #6 0x0816c765 in std::__uninitialized_move_a*, TNL::SafePtr*, std::allocator > > (__first=0x8bc1788, __last=0x8bc1794, __result=0x8bc3358, __alloc=...) at /usr/include/c++/4.4/bits/stl_uninitialized.h:267 #7 0x0816a53c in std::vector, std::allocator > >::_M_insert_aux (this=0x8603f30, __position=..., __x=...) at /usr/include/c++/4.4/bits/vector.tcc:338 ---Type to continue, or q to quit--- #8 0x0816866d in std::vector, std::allocator > >::push_back (this=0x8603f30, __x=...) at /usr/include/c++/4.4/bits/stl_vector.h:741 #9 0x0816762e in TNL::Vector >::push_back ( this=0x8603f30, x=...) at ../tnl/tnlVector.h:279 #10 0x0815e461 in Zap::Game::setScopeAlwaysObject (this=0x8603ed0, theObject=0x8bbdda0) at game.cpp:227 #11 0x081865a1 in Zap::GameObject::setScopeAlways (this=0x8bbdda0) at gameObject.cpp:330 #12 0x0824956b in Zap::LineItem::onAddedToGame (this=0x8bbdda0, game=0x8603ed0) at textItem.cpp:488 #13 0x08186e46 in Zap::GameObject::addToGame (this=0x8bbdda0, game=0x8603ed0, database=0x8bc0cb8) at gameObject.cpp:534 #14 0x08057c6d in Zap::ClientGame::processPseudoItem (this=0x8603ed0, argc=12, argv=0x85b0f80, levelFileName=...) at ClientGame.cpp:1614 #15 0x0815efa4 in Zap::Game::processLevelLoadLine (this=0x8603ed0, argc=12, id=0, argv=0x85b0f80, database=0x8bc0cb8, inEditor=true, levelFileName=...) at game.cpp:488 #16 0x08184658 in Zap::LevelLoader::parseLevelLine (this=0x8603ed0, line=0xbfffe10c "SoccerGameType 10 12\r\nLevelName \"\"\r\nLevelDescription \"\"\r\nLevelCredits ChumpChange\r\nGridSize 255\r\nTeam Red 1 0 0\r\nTeam Blue 0 0 1\r\nSpecials\r\nMinPlayers\r\nMaxPlayers\r\nBarrierMaker 50 -2 -2 2 -2 2 2 -2 2 "..., database=0x8bc0cb8, inEditor=true, levelFileName=...) ---Type to continue, or q to quit--- at gameLoader.cpp:217 #17 0x0818491b in Zap::LevelLoader::loadLevelFromFile (this=0x8603ed0, filename=..., inEditor=true, database=0x8bc0cb8) at gameLoader.cpp:283 #18 0x0808952d in Zap::EditorUserInterface::loadLevel (this=0x8bb3668) at UIEditor.cpp:525 #19 0x0808b776 in Zap::EditorUserInterface::onActivate (this=0x8bb3668) at UIEditor.cpp:1007 #20 0x08077f4f in Zap::UserInterface::activate (this=0x8bb3668, save=false) at UI.cpp:113 #21 0x080d3b0d in Zap::LevelNameEntryUserInterface::onAccept (this=0x862ca28, name=0x85dbfcc "zzzztest_soccer") at UINameEntry.cpp:212 #22 0x080d351d in Zap::TextEntryUserInterface::onKeyDown (this=0x862ca28, inputCode=Zap::KEY_ENTER, ascii=0 '\000') at UINameEntry.cpp:108 #23 0x080d3a68 in Zap::LevelNameEntryUserInterface::onKeyDown (this=0x862ca28, inputCode=Zap::KEY_ENTER, ascii=0 '\000') at UINameEntry.cpp:201 #24 0x08061375 in Zap::Event::inputCodeDown (inputCode=Zap::KEY_ENTER, ascii=0 '\000') at Event.cpp:150 #25 0x08061957 in Zap::Event::onKeyDown (game=0x8603ed0, key=SDLK_RETURN, mod=KMOD_NUM, unicode=13) at Event.cpp:309 #26 0x080613c9 in Zap::Event::onEvent (game=0x8603ed0, event=0xbffff34c) at Event.cpp:159 #27 0x081f1e9e in Zap::idle () at main.cpp:667 #28 0x081f1ef8 in Zap::dedicatedServerLoop () at main.cpp:689 ---Type to continue, or q to quit--- #29 0x081f379b in main (argc=1, argv=0xbffff4b4) at main.cpp:1332