> Bitfighter_mysql_d.exe!Zap::GridDatabase::addToDatabase(Zap::DatabaseObject * theObject=0x01ce9858, const Zap::Rect & extents={...}) Line 90 + 0x6 bytes C++ Bitfighter_mysql_d.exe!Zap::EditorObjectDatabase::addToDatabase(Zap::DatabaseObject * object=0x01ce9858, const Zap::Rect & extents={...}) Line 725 C++ Bitfighter_mysql_d.exe!Zap::DatabaseObject::addToDatabase(Zap::GridDatabase * database=0x01c0e358) Line 497 + 0x1a bytes C++ Bitfighter_mysql_d.exe!Zap::BfObject::addToGame(Zap::Game * game=0x01c3a028, Zap::GridDatabase * database=0x01c0e358) Line 245 C++ Bitfighter_mysql_d.exe!Zap::EditorObject::addToEditor(Zap::Game * game=0x01c3a028) Line 112 C++ Bitfighter_mysql_d.exe!Zap::ClientGame::processPseudoItem(int argc=0x00000004, const char * * argv=0x01082df8, const std::basic_string,std::allocator > & levelFileName="Levelgen script: C:\Program Files\Apache Software Foundation\Apache2.2\htdocs\BITFIGHTER\levels/6357.levelgen", Zap::GridDatabase * database=0x01136870) Line 1738 C++ Bitfighter_mysql_d.exe!Zap::Game::processLevelLoadLine(unsigned int argc=0x00000004, unsigned int id=0x00000000, const char * * argv=0x01082df8, Zap::GridDatabase * database=0x01136870, bool inEditor=false, const std::basic_string,std::allocator > & levelFileName="Levelgen script: C:\Program Files\Apache Software Foundation\Apache2.2\htdocs\BITFIGHTER\levels/6357.levelgen") Line 819 + 0x2b bytes C++ Bitfighter_mysql_d.exe!Zap::LevelLoader::parseLevelLine(const char * line=0x01ce97c8, Zap::GridDatabase * database=0x01136870, bool inEditor=false, const std::basic_string,std::allocator > & levelFileName="Levelgen script: C:\Program Files\Apache Software Foundation\Apache2.2\htdocs\BITFIGHTER\levels/6357.levelgen") Line 229 + 0x35 bytes C++ Bitfighter_mysql_d.exe!Zap::LuaLevelGenerator::addLevelLine(lua_State * L=0x01cafaa8) Line 288 + 0x53 bytes C++ Bitfighter_mysql_d.exe!Lunar::thunk(lua_State * L=0x01cafaa8) Line 158 + 0x19 bytes C++ Bitfighter_mysql_d.exe!luaD_precall(lua_State * L=0x01cafaa8, lua_TValue * func=0x01cc4468, int nresults=0x00000000) Line 319 + 0x16 bytes C Bitfighter_mysql_d.exe!luaV_execute(lua_State * L=0x01cafaa8, int nexeccalls=0x00000003) Line 650 + 0x14 bytes C Bitfighter_mysql_d.exe!luaD_call(lua_State * L=0x01cafaa8, lua_TValue * func=0x01cb9298, int nResults=0x00000000) Line 377 + 0xb bytes C Bitfighter_mysql_d.exe!f_call(lua_State * L=0x01cafaa8, void * ud=0x0012ec64) Line 814 + 0x16 bytes C Bitfighter_mysql_d.exe!luaD_rawrunprotected(lua_State * L=0x01cafaa8, void (lua_State *, void *)* f=0x00d2b5b0, void * ud=0x0012ec64) Line 118 + 0x1f bytes C Bitfighter_mysql_d.exe!luaD_pcall(lua_State * L=0x01cafaa8, void (lua_State *, void *)* func=0x00d2b5b0, void * u=0x0012ec64, int old_top=0x00000018, int ef=0x00000000) Line 463 + 0x11 bytes C Bitfighter_mysql_d.exe!lua_pcall(lua_State * L=0x01cafaa8, int nargs=0x00000000, int nresults=0x00000000, int errfunc=0x00000000) Line 835 + 0x20 bytes C Bitfighter_mysql_d.exe!Zap::LuaScriptRunner::runChunk() Line 613 + 0x12 bytes C++ Bitfighter_mysql_d.exe!Zap::LuaScriptRunner::loadScript() Line 588 + 0x1e bytes C++ Bitfighter_mysql_d.exe!Zap::LuaLevelGenerator::loadScript() Line 62 + 0x19 bytes C++ Bitfighter_mysql_d.exe!Zap::LuaLevelGenerator::runScript() Line 68 + 0xe bytes C++ Bitfighter_mysql_d.exe!Zap::EditorUserInterface::runScript(const Zap::FolderManager * folderManager=0x01bfe0e8, const std::basic_string,std::allocator > & scriptName="6357.levelgen", const TNL::Vector,std::allocator > > & args={...}) Line 603 + 0xb bytes C++ Bitfighter_mysql_d.exe!Zap::EditorUserInterface::runLevelGenScript() Line 584 C++ Bitfighter_mysql_d.exe!Zap::EditorUserInterface::onKeyDown(Zap::InputCode inputCode=KEY_R, char ascii=0x00) Line 3579 C++ Bitfighter_mysql_d.exe!Zap::Event::inputCodeDown(Zap::InputCode inputCode=KEY_R, char ascii=0x00) Line 151 + 0x1e bytes C++ Bitfighter_mysql_d.exe!Zap::Event::onKeyDown(Zap::ClientGame * game=0x01c3a028, SDLKey key=SDLK_r, SDLMod mod=KMOD_LCTRL, unsigned short unicode=0x0012) Line 405 + 0x1e bytes C++ Bitfighter_mysql_d.exe!Zap::Event::onEvent(Zap::ClientGame * game=0x01c3a028, SDL_Event * event=0x0012fc50) Line 246 + 0x1f bytes C++ Bitfighter_mysql_d.exe!Zap::idle() Line 706 + 0x10 bytes C++ Bitfighter_mysql_d.exe!Zap::dedicatedServerLoop() Line 728 + 0x5 bytes C++ Bitfighter_mysql_d.exe!SDL_main(int argc=0x00000001, char * * argv=0x01be3998) Line 1342 C++ Bitfighter_mysql_d.exe!_main() + 0xf3 bytes Bitfighter_mysql_d.exe!__tmainCRTStartup() Line 266 + 0x19 bytes C Bitfighter_mysql_d.exe!mainCRTStartup() Line 182 C kernel32.dll!RegisterWaitForInputIdle() + 0x49 bytes