-- Made by Thomas of Hilo -- Asteroids are weapons too function main() --local burstArea = levelgen:findObjectById(2) --1 is the zone ID in this level --local burstAreageom = burstArea:getGeom() bf:subscribe(Event.Tick) end function onTick(delta) --change hostile bursts into asteroids local items = {}; bf:findAllObjects(items, ObjType.Burst, ObjType.Asteroid); for i,item in ipairs(items) do local pos = item:getPos(); local vel = item:getVel(); local asteroid = Asteroid.new() asteroid:setPos(pos) asteroid:setSize(1) asteroid:setVel(vel) levelgen:addItem(asteroid) item:removeFromGame() end end