function onTick(timePassed) --levelgen:addItem(Turret.new()) items = {} table.clear(items) bf:findAllObjects(items, ObjType.Barrier) for i,item in ipairs(items) do item:removeFromGame() end end function main() subscribe(Event.tick) object = WallItem.new() local geom = {} table.insert(geom, point.new(0,0)) table.insert(geom, point.new(1,0)) table.insert(geom, point.new(0,1)) object:setGeom(geom) levelgen:addItem(object) end