--Adjust the following variables to modify your Circle or Curve. --To run this levelgen in your level, press Ctrl-R in the Editor. --To add the created curve to your level, press Ctrl-I after running. --Item Type --Choose "BarrierMaker" or "GoalZone" or "LoadoutZone" or "PolyWall" ItemType = "BarrierMaker" --Barrier Width of Circle BarrierWidth = 50 --X Coordinate of Center of Circle CenterX = 0 --Y Coordinate of Center of Circle CenterY = 0 --Radius in X Direction of Circle (Keep XRadius and YRadius the same for Circles. Make them different for elipses.) XRadius = 1 --Radius in Y Direction of Circle (Keep XRadius and YRadius the same for Circles. Make them different for elipses.) YRadius = 1 --Percent of Circle you want to Draw --Use 1 for 100% of circle, .75 for 75%, etc. --You may have to use .51 for 50%. PercentofCircle = 1 --Where you want point 0 of the curve to be --Use 0 to Start at (1,0) --Use .5 * math.pi to Start at (0,-1) --Use math.pi to Start at (-1,0) --Use 1.5 * math.pi to Start at (0,1) StartPoint = 1 --For Higher Resolution Curves, use a higher number. --Some values might produce curves with too many points to plot. --if PercentofCircle = 1, lower values will produce regular polygons. --Suggested Resolutions: 30 or 60 Resolution = 90 ----------------------------------- --Do not edit the following code.-- ----------------------------------- if(ItemType=="BarrierMaker") then Curve = ItemType .. " " .. BarrierWidth .. " " elseif(ItemType=="PolyWall") then Curve = ItemType .. " " else Curve = ItemType .. " 0 " end Destination = PercentofCircle * 2 * math.pi + StartPoint for x = StartPoint, Destination, 2 * math.pi / Resolution do Curve = Curve .. XRadius * math.cos(x) + CenterX .. " " .. YRadius * math.sin(x) - CenterY .. " " end if(PercentofCircle == 1) then Curve = Curve .. XRadius * math.cos(StartPoint) + CenterX .. " " .. YRadius * math.sin(StartPoint) - CenterY .. " " end levelgen:addLevelLine(Curve)