1>------ Build started: Project: ZAP, Configuration: Debug Win32 ------ 1>Compiling... 1>cl : Command line warning D9035 : option 'Wp64' has been deprecated and will be removed in a future release 1>GeomUtils.cpp 1>c:\program files\bitfighter\my_hg\poly2tri\sweep\sweep_context.h(160) : warning C4267: 'return' : conversion from 'size_t' to 'int', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\geomutils.cpp(855) : warning C4244: 'argument' : conversion from 'double' to 'const TNL::F32', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\geomutils.cpp(856) : warning C4244: 'argument' : conversion from 'double' to 'const TNL::F32', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\geomutils.cpp(977) : warning C4267: 'initializing' : conversion from 'size_t' to 'TNL::S32', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\geomutils.cpp(990) : warning C4244: '=' : conversion from 'double' to 'TNL::F32', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\geomutils.cpp(991) : warning C4244: '=' : conversion from 'double' to 'TNL::F32', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\geomutils.cpp(1026) : warning C4244: '=' : conversion from 'double' to 'TNL::S32', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\geomutils.cpp(1027) : warning C4244: '=' : conversion from 'double' to 'TNL::S32', possible loss of data 1>gameType.cpp 1>c:\program files\bitfighter\my_hg\poly2tri\sweep\sweep_context.h(160) : warning C4267: 'return' : conversion from 'size_t' to 'int', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(554) : warning C4244: 'argument' : conversion from 'TNL::S32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(554) : warning C4244: 'argument' : conversion from 'TNL::S32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(555) : warning C4244: 'argument' : conversion from 'TNL::S32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(555) : warning C4244: 'argument' : conversion from 'TNL::S32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(556) : warning C4244: 'argument' : conversion from 'TNL::S32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(556) : warning C4244: 'argument' : conversion from 'TNL::S32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(557) : warning C4244: 'argument' : conversion from 'TNL::S32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(557) : warning C4244: 'argument' : conversion from 'TNL::S32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(565) : warning C4244: 'argument' : conversion from 'int' to 'TNL::F32', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(565) : warning C4244: 'argument' : conversion from 'int' to 'TNL::F32', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(566) : warning C4244: 'argument' : conversion from 'int' to 'TNL::F32', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(566) : warning C4244: 'argument' : conversion from 'int' to 'TNL::F32', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(570) : warning C4244: 'argument' : conversion from 'TNL::U32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(570) : warning C4244: 'argument' : conversion from 'TNL::S32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(571) : warning C4244: 'argument' : conversion from 'TNL::U32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(571) : warning C4244: 'argument' : conversion from 'TNL::S32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(597) : warning C4244: 'argument' : conversion from 'int' to 'TNL::F32', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(613) : warning C4244: 'argument' : conversion from 'TNL::S32' to 'TNL::F32', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(640) : warning C4244: '=' : conversion from 'float' to 'TNL::S32', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(642) : warning C4244: '=' : conversion from 'float' to 'TNL::S32', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(645) : warning C4244: 'argument' : conversion from 'const TNL::S32' to 'TNL::F32', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(655) : warning C4244: 'argument' : conversion from 'int' to 'TNL::F32', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(655) : warning C4244: 'argument' : conversion from 'int' to 'TNL::F32', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(772) : warning C4244: 'initializing' : conversion from 'double' to 'TNL::F32', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(778) : warning C4244: '*=' : conversion from 'double' to 'TNL::F32', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(885) : warning C4244: 'argument' : conversion from 'TNL::S32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(885) : warning C4244: 'argument' : conversion from 'TNL::S32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(886) : warning C4244: 'argument' : conversion from 'TNL::S32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(886) : warning C4244: 'argument' : conversion from 'const TNL::S32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(887) : warning C4244: 'argument' : conversion from 'const TNL::S32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(887) : warning C4244: 'argument' : conversion from 'const TNL::S32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(888) : warning C4244: 'argument' : conversion from 'const TNL::S32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(888) : warning C4244: 'argument' : conversion from 'TNL::S32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(900) : warning C4244: 'argument' : conversion from 'TNL::S32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(900) : warning C4244: 'argument' : conversion from 'TNL::S32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(901) : warning C4244: 'argument' : conversion from 'TNL::S32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(901) : warning C4244: 'argument' : conversion from 'const TNL::S32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(902) : warning C4244: 'argument' : conversion from 'const TNL::S32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(902) : warning C4244: 'argument' : conversion from 'const TNL::S32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(903) : warning C4244: 'argument' : conversion from 'const TNL::S32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(903) : warning C4244: 'argument' : conversion from 'TNL::S32' to 'GLfloat', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(1309) : warning C4244: '=' : conversion from 'double' to 'TNL::F32', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(1319) : warning C4244: 'argument' : conversion from 'double' to 'const TNL::F32', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(1335) : warning C4244: '=' : conversion from 'double' to 'TNL::F32', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(1337) : warning C4244: 'argument' : conversion from 'double' to 'const TNL::F32', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(1813) : warning C4244: '+=' : conversion from 'double' to 'TNL::F32', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(2714) : warning C4244: 'initializing' : conversion from 'double' to 'TNL::S32', possible loss of data 1>c:\program files\bitfighter\my_hg\zap\gametype.cpp(3200) : warning C4244: 'argument' : conversion from 'double' to 'TNL::F32', possible loss of data 1>game.cpp 1>c:\program files\bitfighter\my_hg\poly2tri\sweep\sweep_context.h(160) : warning C4267: 'return' : conversion from 'size_t' to 'int', possible loss of data 1>sweep.cc 1>c:\program files\bitfighter\my_hg\poly2tri\sweep\sweep_context.h(160) : warning C4267: 'return' : conversion from 'size_t' to 'int', possible loss of data 1>sweep_context.cc 1>c:\program files\bitfighter\my_hg\poly2tri\sweep\sweep_context.h(160) : warning C4267: 'return' : conversion from 'size_t' to 'int', possible loss of data 1>c:\program files\bitfighter\my_hg\poly2tri\sweep\sweep_context.cc(99) : warning C4267: 'initializing' : conversion from 'size_t' to 'int', possible loss of data 1>Generating Code... 1>c:\program files\bitfighter\my_hg\poly2tri\sweep\sweep.cc(717) : warning C4715: 'p2t::Sweep::NextFlipPoint' : not all control paths return a value 1>Compiling... 1>UIEditor.cpp 1>c:\program files\bitfighter\my_hg\poly2tri\sweep\sweep_context.h(160) : warning C4267: 'return' : conversion from 'size_t' to 'int', possible loss of data 1>gameObjectRender.cpp 1>c:\program files\bitfighter\my_hg\poly2tri\sweep\sweep_context.h(160) : warning C4267: 'return' : conversion from 'size_t' to 'int', possible loss of data 1>robot.cpp 1>c:\program files\bitfighter\my_hg\poly2tri\sweep\sweep_context.h(160) : warning C4267: 'return' : conversion from 'size_t' to 'int', possible loss of data 1>CTFGame.cpp 1>c:\program files\bitfighter\my_hg\poly2tri\sweep\sweep_context.h(160) : warning C4267: 'return' : conversion from 'size_t' to 'int', possible loss of data 1>HTFGame.cpp 1>c:\program files\bitfighter\my_hg\poly2tri\sweep\sweep_context.h(160) : warning C4267: 'return' : conversion from 'size_t' to 'int', possible loss of data 1>huntersGame.cpp 1>c:\program files\bitfighter\my_hg\poly2tri\sweep\sweep_context.h(160) : warning C4267: 'return' : conversion from 'size_t' to 'int', possible loss of data 1>rabbitGame.cpp 1>c:\program files\bitfighter\my_hg\poly2tri\sweep\sweep_context.h(160) : warning C4267: 'return' : conversion from 'size_t' to 'int', possible loss of data 1>retrieveGame.cpp 1>c:\program files\bitfighter\my_hg\poly2tri\sweep\sweep_context.h(160) : warning C4267: 'return' : conversion from 'size_t' to 'int', possible loss of data 1>soccerGame.cpp 1>c:\program files\bitfighter\my_hg\poly2tri\sweep\sweep_context.h(160) : warning C4267: 'return' : conversion from 'size_t' to 'int', possible loss of data 1>zoneControlGame.cpp 1>c:\program files\bitfighter\my_hg\poly2tri\sweep\sweep_context.h(160) : warning C4267: 'return' : conversion from 'size_t' to 'int', possible loss of data 1>gameConnection.cpp 1>c:\program files\bitfighter\my_hg\poly2tri\sweep\sweep_context.h(160) : warning C4267: 'return' : conversion from 'size_t' to 'int', possible loss of data 1>luaObject.cpp 1>c:\program files\bitfighter\my_hg\poly2tri\sweep\sweep_context.h(160) : warning C4267: 'return' : conversion from 'size_t' to 'int', possible loss of data 1>Generating Code... 1>Skipping... (no relevant changes detected) 1>UIChat.cpp 1>UIDiagnostics.cpp 1>UIEditorInstructions.cpp 1>UIGame.cpp 1>UIGameParameters.cpp 1>UIInstructions.cpp 1>UIMenus.cpp 1>UINameEntry.cpp 1>UIQueryServers.cpp 1>UITeamDefMenu.cpp 1>barrier.cpp 1>BotNavMeshZone.cpp 1>engineeredObjects.cpp 1>flagItem.cpp 1>gameObject.cpp 1>gameWeapons.cpp 1>goalZone.cpp 1>item.cpp 1>loadoutZone.cpp 1>moveObject.cpp 1>projectile.cpp 1>ship.cpp 1>SlipZone.cpp 1>speedZone.cpp 1>teleporter.cpp 1>textItem.cpp 1>gameLoader.cpp 1>loadoutHelper.cpp 1>luaGameInfo.cpp 1>luaLevelGenerator.cpp 1>main.cpp 1>masterConnection.cpp 1>playerInfo.cpp 1>quickChatHelper.cpp 1>sparkManager.cpp 1>teamInfo.cpp 1>Linking... 1>Embedding manifest... 1>Build log was saved at "file://c:\temp\Zap_Debug_mysql5\BuildLog.htm" 1>ZAP - 0 error(s), 75 warning(s) ========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========