> Bitfighter_mysql_d.exe!Zap::GameObject::disableCollision() Line 293 + 0x4b bytes C++ Bitfighter_mysql_d.exe!Zap::GrenadeProjectile::explode(Zap::Point pos={...}, Zap::WeaponType weaponType=WeaponBurst) Line 557 C++ Bitfighter_mysql_d.exe!Zap::GrenadeProjectile::damageObject(Zap::DamageInfo * theInfo=0x0012ca34) Line 526 C++ Bitfighter_mysql_d.exe!Zap::GameObject::radiusDamage(Zap::Point pos={...}, int innerRad=0x00000064, int outerRad=0x000000fa, bool (unsigned char)* objectTypeTest=0x0075c7ed, Zap::DamageInfo & info={...}, float force=2000.0000) Line 470 + 0x16 bytes C++ Bitfighter_mysql_d.exe!Zap::GrenadeProjectile::explode(Zap::Point pos={...}, Zap::WeaponType weaponType=WeaponBurst) Line 569 + 0x36 bytes C++ Bitfighter_mysql_d.exe!Zap::GrenadeProjectile::damageObject(Zap::DamageInfo * theInfo=0x0012cecc) Line 526 C++ Bitfighter_mysql_d.exe!Zap::GameObject::radiusDamage(Zap::Point pos={...}, int innerRad=0x00000064, int outerRad=0x000000fa, bool (unsigned char)* objectTypeTest=0x0075c7ed, Zap::DamageInfo & info={...}, float force=2000.0000) Line 470 + 0x16 bytes C++ Bitfighter_mysql_d.exe!Zap::GrenadeProjectile::explode(Zap::Point pos={...}, Zap::WeaponType weaponType=WeaponBurst) Line 569 + 0x36 bytes C++ Bitfighter_mysql_d.exe!Zap::GrenadeProjectile::damageObject(Zap::DamageInfo * theInfo=0x0012d364) Line 526 C++ Bitfighter_mysql_d.exe!Zap::GameObject::radiusDamage(Zap::Point pos={...}, int innerRad=0x00000064, int outerRad=0x000000fa, bool (unsigned char)* objectTypeTest=0x0075c7ed, Zap::DamageInfo & info={...}, float force=2000.0000) Line 470 + 0x16 bytes C++ Bitfighter_mysql_d.exe!Zap::GrenadeProjectile::explode(Zap::Point pos={...}, Zap::WeaponType weaponType=WeaponBurst) Line 569 + 0x36 bytes C++ Bitfighter_mysql_d.exe!Zap::GrenadeProjectile::damageObject(Zap::DamageInfo * theInfo=0x0012d7fc) Line 526 C++ Bitfighter_mysql_d.exe!Zap::GameObject::radiusDamage(Zap::Point pos={...}, int innerRad=0x00000064, int outerRad=0x000000fa, bool (unsigned char)* objectTypeTest=0x0075c7ed, Zap::DamageInfo & info={...}, float force=2000.0000) Line 470 + 0x16 bytes C++ Bitfighter_mysql_d.exe!Zap::GrenadeProjectile::explode(Zap::Point pos={...}, Zap::WeaponType weaponType=WeaponBurst) Line 569 + 0x36 bytes C++ Bitfighter_mysql_d.exe!Zap::GrenadeProjectile::damageObject(Zap::DamageInfo * theInfo=0x0012dc94) Line 526 C++ Bitfighter_mysql_d.exe!Zap::GameObject::radiusDamage(Zap::Point pos={...}, int innerRad=0x00000064, int outerRad=0x000000fa, bool (unsigned char)* objectTypeTest=0x0075c7ed, Zap::DamageInfo & info={...}, float force=2000.0000) Line 470 + 0x16 bytes C++ Bitfighter_mysql_d.exe!Zap::GrenadeProjectile::explode(Zap::Point pos={...}, Zap::WeaponType weaponType=WeaponBurst) Line 569 + 0x36 bytes C++ Bitfighter_mysql_d.exe!Zap::GrenadeProjectile::damageObject(Zap::DamageInfo * theInfo=0x0012e12c) Line 526 C++ Bitfighter_mysql_d.exe!Zap::GameObject::radiusDamage(Zap::Point pos={...}, int innerRad=0x00000064, int outerRad=0x000000fa, bool (unsigned char)* objectTypeTest=0x0075c7ed, Zap::DamageInfo & info={...}, float force=2000.0000) Line 470 + 0x16 bytes C++ Bitfighter_mysql_d.exe!Zap::GrenadeProjectile::explode(Zap::Point pos={...}, Zap::WeaponType weaponType=WeaponBurst) Line 569 + 0x36 bytes C++ Bitfighter_mysql_d.exe!Zap::GrenadeProjectile::damageObject(Zap::DamageInfo * theInfo=0x0012e5c4) Line 526 C++ Bitfighter_mysql_d.exe!Zap::GameObject::radiusDamage(Zap::Point pos={...}, int innerRad=0x00000064, int outerRad=0x000000fa, bool (unsigned char)* objectTypeTest=0x0075c7ed, Zap::DamageInfo & info={...}, float force=2000.0000) Line 470 + 0x16 bytes C++ Bitfighter_mysql_d.exe!Zap::GrenadeProjectile::explode(Zap::Point pos={...}, Zap::WeaponType weaponType=WeaponBurst) Line 569 + 0x36 bytes C++ Bitfighter_mysql_d.exe!Zap::GrenadeProjectile::damageObject(Zap::DamageInfo * theInfo=0x0012ea5c) Line 526 C++ Bitfighter_mysql_d.exe!Zap::GameObject::radiusDamage(Zap::Point pos={...}, int innerRad=0x00000064, int outerRad=0x000000fa, bool (unsigned char)* objectTypeTest=0x0075c7ed, Zap::DamageInfo & info={...}, float force=2000.0000) Line 470 + 0x16 bytes C++ Bitfighter_mysql_d.exe!Zap::GrenadeProjectile::explode(Zap::Point pos={...}, Zap::WeaponType weaponType=WeaponBurst) Line 569 + 0x36 bytes C++ Bitfighter_mysql_d.exe!Zap::GrenadeProjectile::damageObject(Zap::DamageInfo * theInfo=0x0012eef4) Line 526 C++ Bitfighter_mysql_d.exe!Zap::GameObject::radiusDamage(Zap::Point pos={...}, int innerRad=0x00000064, int outerRad=0x000000fa, bool (unsigned char)* objectTypeTest=0x0075c7ed, Zap::DamageInfo & info={...}, float force=2000.0000) Line 470 + 0x16 bytes C++ Bitfighter_mysql_d.exe!Zap::GrenadeProjectile::explode(Zap::Point pos={...}, Zap::WeaponType weaponType=WeaponBurst) Line 569 + 0x36 bytes C++ Bitfighter_mysql_d.exe!Zap::GrenadeProjectile::damageObject(Zap::DamageInfo * theInfo=0x0012f38c) Line 526 C++ Bitfighter_mysql_d.exe!Zap::GameObject::radiusDamage(Zap::Point pos={...}, int innerRad=0x00000064, int outerRad=0x000000fa, bool (unsigned char)* objectTypeTest=0x0075c7ed, Zap::DamageInfo & info={...}, float force=2000.0000) Line 470 + 0x16 bytes C++ Bitfighter_mysql_d.exe!Zap::GrenadeProjectile::explode(Zap::Point pos={...}, Zap::WeaponType weaponType=WeaponBurst) Line 569 + 0x36 bytes C++ Bitfighter_mysql_d.exe!Zap::GrenadeProjectile::idle(Zap::GameObject::IdleCallPath path=ServerIdleMainLoop) Line 487 C++ Bitfighter_mysql_d.exe!Zap::ServerGame::idle(unsigned int timeDelta=0x0000000b) Line 1687 + 0x17 bytes C++ Bitfighter_mysql_d.exe!Zap::gameIdle(unsigned int integerTime=0x0000000b) Line 445 + 0x19 bytes C++ Bitfighter_mysql_d.exe!Zap::idle() Line 508 + 0xb bytes C++ Bitfighter_mysql_d.exe!Zap::dedicatedServerLoop() Line 554 + 0x5 bytes C++ Bitfighter_mysql_d.exe!SDL_main(int argc=0x00000001, char * * argv=0x01b03940) Line 1860 C++ Bitfighter_mysql_d.exe!_main() + 0xf3 bytes Bitfighter_mysql_d.exe!__tmainCRTStartup() Line 266 + 0x19 bytes C Bitfighter_mysql_d.exe!mainCRTStartup() Line 182 C kernel32.dll!7c817077() [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]