#ifndef _BUSTINGAMETYPE_H_ #define _BUSTINGAMETYPE_H_ #include "retrieveGame.h" namespace Zap { class BustInGameType : public RetrieveGameType { public: void shipTouchFlag(Ship *theShip, FlagItem *theFlag); void shipTouchZone(Ship *s, GoalZone *z); GameTypes getGameType() { return BustInGame; } const char *getGameTypeString() const { return "Bust In"; } const char *getShortName() const { return "Bus"; } // better short name? TNL_DECLARE_CLASS(BustInGameType); }; } #endif